[MUD-Dev] Expected value and standard deviation.
Kwon J. Ekstrom
justice at softhome.net
Fri Sep 5 18:01:50 CEST 2003
Ben Chambers wrote:
> From: Zach Collins (Siege)
> -infinite to infinite. Furthermore, if you investigate the amount
> of random number generation necessary, using the normal
> distribution only requires 1 random number for every generation
> (actually 2 for the first, and then none for the second, and then
> 2 for the third... but average is 1). The dice require a number
> of random numbers equal to the number of dice. While not a
> significant bottleneck, it is still a potential optimization.
Most muds I know of (including my own) optimize this by generating a
range.
Give the format: xDy+z
min = x+z
max = (x*y)+z
At the very least:
min = x
max = (x*y)
This guaruntees a single random number. Additionally it allows the
ever so popular dice format.
-- Kwon J. Ekstrom
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