[MUD-Dev] Re: MUD-Dev Digest, Vol 4, Issue 5
Jessica Mulligan
jessica at mm3d.com
Sat Sep 6 21:29:18 CEST 2003
---- On Fri, 05 Sep 2003, Scott Jennings
<scottj at mythicentertainment.com> wrote:
> On Thu, 04 Sep 2003, Daniel Anderson wrote:
>> My question is, why doesn't Lineage count? It does in fact have
>> the highest subscription rate, right?
> Until recently, most of Lineage's customers played through game
> rooms, and the game rooms themselves purchased the accounts for
> their players to use. It's a fairly complex relationship which
> doesn't lend itself well to comparing to other MMOs.
> That being said, South Korea is starting to move towards greater
> adoption of home computer/broadband use. There's other games as
> well which have huge US MMO-dwarfing numbers (Redmoon, Ragnerok,
> etc) which don't get as much press as Lineage.
Including Legend of Mir II, which does 600,000 concurrent players in
China and MU, which does around 300,000 in China and 100,000 in
Korea.
Counting the concurrent players can give you an idea of the
popularity, regardless of the breakdown of home versus PC baang
seats.
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