[MUD-Dev] [DGN]: Ludicrous scheme.
Ola Fosheim Grøstad <olag@ifi.uio.no>
Ola Fosheim Grøstad <olag@ifi.uio.no>
Tue Sep 9 11:23:33 CEST 2003
Amanda Walker <amanda at alfar.com> writes:
> What's the current thinking about a MUD/MMO world with multiple
> types of client? 3D, 2D isometric, text, telephone,
> etc. *simultaneously*.
MASSIVE had heterogenous clients as a design goal.
--
Ola - http://folk.uio.no/olag/
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list