[MUD-Dev] BIZ: Who owns my sword?
Matt Mihaly
the_logos at ironrealms.com
Wed Sep 10 01:29:57 CEST 2003
On Tue, 9 Sep 2003, Daniel Anderson wrote:
> From: Matt Mihaly
>> I don't see that that eliminates the risk. If players own a
>> virtual sword then virtually every game design decision invites
>> lawsuits from players claiming that you've damaged the value of
>> their property. Changed the power of the sword? You screwed me!
>> Changed how hard monsters generally are? You screwed me! (Cause
>> my sword now has less effect on said monsters.) Etc.
> I think the only way to find out the answer to this would be to
> contact Richard Stallman (GNU founder and advocate of free
> software)!
At the risk of sounding totally dense, "What?"
--matt
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