[MUD-Dev] Expected value and standard deviation.
Matt Mihaly
the_logos at ironrealms.com
Wed Sep 10 05:51:40 CEST 2003
On Tue, 9 Sep 2003, David Loving wrote:
> The only way to really provide a possibility space large enough to
> satisfy the vast majority of players (or perhaps just us devs)
> long-term is to allow player-created situations. So how do we go
> about doing that? Well I sure as hell don't know yet, but knowing
> the question is the first part of finding the answer.
With respect, it's a solved problem at least in terms of a subset of
players: Roleplaying. (Granted, a very small subset).
There are MMOs that have been running their games with the focus on
player-created situations for over a decade.
--matt
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