[MUD-Dev] Seamlessly Distributed Online Environments
Draymoor {Philip Loguinov}
draymoor at cloud9.net
Wed Sep 10 18:07:37 CEST 2003
So, the basic idea I have here is creating a protocol to govern
interaction between a client that can display an arbitrary 3D
environment and a server that dictates that environment. Servers
that follow this protocol may then register with a central database,
creating a city full of nodes.
People connect to the central database, the city, and can wander
about. If they enter a building in that city, they automaticly
connect to the server that runs the node that is that building. They
then communicate with that server, obeying whatever rules the
server's writer decides to implement.
3 questions:
-Is anyone already working on something like this?
-Would people be interested in creating their own node servers?
-What problems would you foresee in creating something like this?
Thanks,
Philip Loguinov
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