[MUD-Dev] Seamlessly Distributed Online Environments
Crosbie Fitch
crosbie at cyberspaceengineers.org
Thu Sep 11 01:53:26 CEST 2003
From: Draymoor (Philip Loguinov)
> People connect to the central database, the city, and can wander
> about. If they enter a building in that city, they automaticly
> connect to the server that runs the node that is that
> building. They then communicate with that server, obeying whatever
> rules the server's writer decides to implement.
Might I suggest that for this 'central database' you utilise a p2p
service, like Gnutella say?
You might also even consider letting this p2p service contain the
content.
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