[MUD-Dev] Rewarding Beta Testers (There's Pricing Deal)

Derek Licciardi kressilac at insightbb.com
Thu Sep 11 23:18:58 CEST 2003


From: Amanda Walker

> Obligatory tech-related comment:

>   The music feature they mention is seriously cool, and does not
>   rely on them having to provide hosting for the content or
>   bandwidth.  In-game objects can talk to a shoutcast receiver in
>   the client.  You tell your "radio" what URL it should play, and
>   the client streams directly from that URL if you come in range.
>   It works very well.  I could run ICEcast on my home machine, put
>   a radio in my There house, and any of my guests would hear
>   whatever I'm playing at the moment, without any server
>   bottleneck.

> Consider the same idea for textures or images (again, within a
> private area--billboards could be a problem, and already have been
> in There for text signs).  Poof--p2p player generated content
> without giving away the store.

The music idea is cool, unless of course the recording industry
(RIAA anyone) decides to do something about it.  Let's hope that it
doesn't become another Napster in their eyes or the farm might go to
a lawyer defending the game's innovative music game play mechanic.

Derek
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