[MUD-Dev] Seamlessly Distributed Online Environments
Pat Ditterline
patditt at yahoo.com
Wed Sep 17 14:02:36 CEST 2003
From: "Crosbie Fitch" <crosbie at cyberspaceengineers.org>
> From: Adam M
>> In Napster/Kazaa/etc I get no reward for poisoning other people's
>> files. In fact, unless I'm particularly malicious by nature, and
>> into upsetting other people, I probably get almost no benefit at
>> all. ("almost" because I might enjoy the technical challenge, or
>> do
>> it once for a joke, or something).
> Excellent. At last, someone else to help support my argument. :)
> So, if we have a world comprised of files describing wonderful 3D
> scenery, then people will be similarly disinclined to corrupt
> them.
> Making blanket generalisations that the player is the enemy closes
> the mind to a whole new class of solutions.
Not necessarily, for a number of reasons.
-- Napster/Kazaa/etc are often sharing files illegally, which
means they are already an "enemy" to someone (RIAA, or whoever
else). Since the users want to be able to access files that they
can't get for free any other way, it is in all of their interests
to make use it in that way rather than seeking to destroy the
system. The system itself in these cases is designed to get
around the real "system," which is the music industry. Why
destroy the workaround?
-- The more people use a file sharing system, the better their
ability to collect files, and the better their experience, so it
makes sense for them not to scare people off. People in a 3D
world may not care if 100,000 people are using it versus 10,000.
They may actually want to decrease the population for their own
reasons (less resources to share, more power and hunting areas for
their friends, who knows), and upsetting people may acheive that.
There certainly isn't anything to lose if they don't care about
the content, anyway.
-- A shared 3D world doesn't give you certain expectations.
You're not looking for Madonna's latest single in a 3D world,
you're just exploring. You have no attachment to the worlds or a
reason to leave them alone. People don't necessarily know what
another user's world looks like, and tampering with something and
watching people experience the results is fun to some people. On
a file sharing system you probably won't experience the pain you
cause by tampering with a file... in a distributed world you might
be able to watch.
-- Your presence within the system (as opposed to just taking
things from it that are useful to you in an untouched, expected
fashion) might lead you to want to tamper with it, just for fun if
not explicitly to be malicious. You didn't exist in a virtual
napster world; the files are useful to you in an offline state,
not while using napster. The fact that the files exist and are
shared simultaneously by other people is what will drive griefers
to tamper with the system.
Basically, I don't think you can compare the two that way. The way
the files are used is different, the content is known in one case
and not another, and one is using a supplied, legal system and one
is using a system to (primarily) illegally share material. Griefers
often enjoy what they do because they get to witness the pain they
crave so much for whatever reason, and that's more possible in a
shared 3D world than napster.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list