[MUD-Dev] size
Amanda Walker
amanda at alfar.com
Fri Sep 26 12:05:37 CEST 2003
On Thursday, September 25, 2003, at 03:42 PM, Matt Mihaly wrote:
> Well, I have no doubt that the graphical game we're attempting to
> do (I emphasize attempting. It's not a sure thing yet.) is not
> going to live up to the depth of our text games. It's just too
> expensive and too difficult to do on multiple world instantiations
> and with such large populations of players, most of whom aren't
> interested in much beyond whacking monsters.
Why does a graphical game require multiple world instantiations,
large populations of players, and whacking monsters?
Amanda Walker
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