[MUD-Dev] BIZ: Who owns my sword?
Crosbie Fitch
crosbie at cyberspaceengineers.org
Fri Sep 26 19:37:24 CEST 2003
From: Michael Chui
> I feel I'm a little slow in following this (having only a
> sub-rudimentary understanding of law will do that), but I get the
> very distinct feeling that you're saying this:
> In order to resolve the issue, we need to first define virtual
> worlds, avatars, and just about everything else in the rapidly
> growing MUD vocabulary with American law.
Well, no, I'm trying to say that unless we establish the
relationship of the virtual world to the real one we will remain
confused concerning issues of ownership, etc.
1) If the virtual is part of the real: it is more natural to
conclude that the virtual is similarly accessible to the law, that
virtual items can be recognised by the law as property
(intellectual perhaps).
2) If the virtual is not part of the real: all that's happening as
far as the law's concerned is a number of people enjoying an
interactive movie and communicating with each other, i.e. there
are no virtual constructs, only illusions of such. Players may
still make deals in the real world in exchange for collaborating
in their interactions, but it all remains a nebulous fiction of
imagination facilitated by visual prompts.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list