[MUD-Dev] UI Design in MMOs

Derek Licciardi kressilac at insightbb.com
Tue Dec 21 14:23:48 CET 2004

Paolo Piselli wrote:
> --- Mike Rozak <Mike at mxac.com.au> wrote:

> The intro movie communicates these in a very exciting and
> appealing format, and no matter how large it is in size, it is far
> easier to fit a pre-rendered movie in memory than it is to cache
> all the in-game graphics for the diverse array of landscapes,
> characters and spell effects portrayed.  It leaves the player with
> an impression of the world and perhaps a sense of which race/class
> they find themself most identifying with.

I'd have to agree with Paolo here.  If there is one thing Blizzard
has always done well, that's intro movies.  Diablo II, Warcraft III,
and WoW all have serious production values.  The movie got me
excited to play the game.  It was enough to make me eagerly
anticipate the patch download and such.  Alas the interface to the
game did it in for me and I'm not much of a fan of the cartoonish
style graphics.  But the intro movie is not topped in the industry

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