[MUD-Dev] In Game Family Trees (Was: Time Limited MUDs)

Amanda Walker amanda at alfar.com
Thu Dec 23 17:14:15 CET 2004

On Dec 20, 2004, at 10:58 AM, Johan A wrote:

> While MMORPG's are persisting world they are extremely
> static. Sure new expansions add new continents but what about
> entire cities being destroyed by comets, leaving nothing but a
> massive hole in the ground.

This has been done.  Asheron's Call did (does?) this in the monthly
patch.  At one point, a city (Arwic) had become such a lag-ridden
miasma of trade spam that it was turned into a smoking crater.  Now,
with AC, all such changes to the world (as well as seasonal weather
and vegetation changes) happened "off camera" during the patch
downtime, and remained static for the following month, but it did
add a definite sense of time passing.

Amanda Walker
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