[MUD-Dev] MMORPG Cancellations: The sky is falling?

Matt Mihaly matt at ironrealms.com
Sat Jul 10 19:13:33 CEST 2004


From: Oliver Smith

> You don't need to *defend* depth, because nothing on the market
> has it. The harbingers of what currently passes for depth simply
> have a sizeable library of content and a lot of rules to limit
> what you can access and how quickly.  In essence they are selling
> you weekly serials but somehow expecting you to stay tuned to the
> channel throughout.

That is patently not true. I think what you mean to say is, "Most of
the biggest virtual worlds operate in the way I've described." There
are many, many smaller games that contain quite a lot of gameplay a
lot deeper than what you described. Some have been doing so for over
15 years now.

--matt
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