[MUD-Dev] Re: Online vs Offline (was CoH and others)

Byron Ellacott bje at apnic.net
Wed Jul 14 05:42:34 CEST 2004


Mike Rozak wrote:

> If my guestimates and assumptions hold true, the reason why CoH is
> highly profitable is because the online-requirement eliminates
> piracy and gets players to pay more money for the game. This more
> than offsets the additional costs required to make CoH an online
> game. The massively-multiplayer aspect may provide little benefit
> to CoH given its deisgn; after all, a pier-to-pier version would
> provide nearly the same experience. (Note: CoH hasn't shown up in
> the outback yet, so I haven't had a chance to play it. I'm going
> on what my US friends and others have said.)

Would there perhaps have been a far larger potential audience for an
offline game?  Not everyone has broadband, not everyone is willing
to pay a subscription fee, and not everyone is interested in playing
with a bunch of adolescents.

--
bje
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list