[MUD-Dev] MMORPG Cancellations: The sky is falling?
Michael Hartman
michael at thresholdrpg.com
Fri Jul 16 07:01:05 CEST 2004
Matt Mihaly wrote:
> I think it's also worth pointing out that the massive success that
> is City of Heroes is built on the shallowest of shallow
> designs. Their trick is that they implemented it so well you don't
> care. It's the only graphical mud that's held my attention for
> more than 4 hours.
Unfortunately, that's pretty close to where it ends too.
Of the 20 or so "friends" we played enough with to add to our
friends list in the first month, 1 is still playing after the trial
period.
Shallow design like CoH can work in the short run. We'll see how
well it works in the long run.
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