[MUD-Dev] Indie MMOG's
Koster, Raph
rkoster at soe.sony.com
Mon Jul 19 00:31:06 CEST 2004
Adam Martin wrote:
> It would seem that marketing is not much of a problem for indie
> MMOG's. I regularly find new ones with more than 20k subscribers
> (or more than 100k non-subscribing players contributing revenue
> via advertising) that do not do any marketing.
Really? I'd love to see a list of these. Given that a few of the big
commercial endeavors have actually landed in this same userbase
range, I'd love to know which indie efforts are doing that well. In
fact, that's better than the highest profile indies I know of, short
of Simutronics.
-Raph
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