[MUD-Dev] Indie MMOG's

Ola Fosheim Grøstad olag at ifi.uio.no
Tue Jul 20 19:04:54 CEST 2004


ceo <ceo at grexengine.com> writes:

>> Point to one MMO that started on your 100K budget and has since
>> grown to 300K users, 100K users???  A properly funded MMO has a
>> significantly higher chance of success.

> Runescape had a budget of about 1k-2k. Last time I checked, they
> had something in the region of 30k subscribers, and at least as
> many non subscribers on top of that. They are one of those that
> would have

Without knowing Runescape I suspect that means that they don't
overlap with their competitors, in the eyes of their users, and that
the competitors don't look at them as threatening... Which might
work to a certain size. Over a certain size (100K?), your
competitors will steal all your good ideas and add them to their own
design in their next expansion, with a better implementation. (if
they are competively inclined)

To grow from small to huge you need to not only gain new users, but
to provide new content to the ones you have. Unfortunately, I
strongly suspect that any "under-dog" have to basically relaunch the
development effort of a new (smaller) game every year to maintain
the competitive edge... To achieve that you either need a
near-perfect architecture or a lot of labour to work around the
flaws of your existing architecture...?

--
Ola - http://folk.uio.no/olag/
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