[MUD-Dev] Instancing (was: MMORPG Cancellations...)

Zach Collins (Siege) zcollins at seidata.com
Sat Jul 24 11:39:35 CEST 2004


On Fri, 23 Jul 2004, Douglas Goodall wrote:

> But maybe it was the right thing to do from a financial
> perspective. Based on subscription numbers, most players want a
> rude and juvenile community.

I would suggest that it was the release of a new addition to the
game, with a lot of "All New" marketable features, which drew these
extra players in.  Once in, having found something to like, they
invited friends to join them.

After all those bugfixes, the company had to have something to
attract people back to the game which "had potential but too many
bugs".

--
Zach Collins (Siege)
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