[MUD-Dev] Community? (Level Grind)

Matt Mihaly matt at ironrealms.com
Wed Jul 28 08:10:59 CEST 2004


Douglas Goodall wrote:
> Sean Howard wrote:

>> I've always thought there should be some sort of badge system for
>> completing dungeon. You get a badge for each dungeon you
>> complete, and badges for completing X number of dungeons, or all
>> the dungeons in Very Large Area. These badges can be equipped, a
>> few at a time, to give you bonuses and skills (give them gameplay
>> reasons to collect). People will still min-max and find which
>> dungeons give you the best badges and what the easiest order to
>> go through them are, but they'll still spread out through the
>> content rather than replaying the same one over and over again
>> with no further benefits.

> I suspect players would earn all the badges for their level, then
> sit in the easiest one and grind away... Or, if you made it so
> that they couldn't go back once they had their badge, players
> would grind until they were absolutely certain they'd never need
> to return to that dungeon again.

I'd say that's fairly correct. Achaea has "badges" that players can
get for completing various big quests and slaying a single or set of
big baddies. Some players love collecting the 'badges' (which are
actually a line in a disply called 'honours' that shows a bunch of
stuff about a character to other people) and will go to great
lengths to get as many as possible. But for nearly all of them, once
they've gotten the 'badge' from that area, they're not going back.

Just today we implemented something (hardly unique. Others mud have
done this for a long time I'm fairly certain) increases the xp
reward of mobs the longer they stay alive, in an effort to encourage
people not to all rush to the most convenient bashing locations but
to spread themselves out instead.

--matt
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