MMO Communities (was RE: [MUD-Dev]MMORPG Cancellations:Theskyisfalling?)

Matt Mihaly matt at ironrealms.com
Thu Jul 29 18:27:04 CEST 2004


Byron Ellacott wrote:

> Until the creation of such quests is a sufficiently small amount
> of work that it's OK to have only one person able to consume that
> work, it's impractical to have the solving of a quest affect the
> game world.  If you have around two thousand players per shard,
> that means you'd need to put in two thousand times as much effort
> to get the same number of quests for each player as you would when
> quests can be repeated by others.

Well, remember that MMOs that are sharded are in the distinct
minority, as are MMOs with 2000 players online, period.

--matt
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