[MUD-Dev] believable NPCs (was Natural Language Generation)
Freeman
Freeman
Tue Jun 1 18:14:48 CEST 2004
From: Amanda Walker
> Freeman, Jeff wrote:
>> People typically don't visit virtual worlds, though, they live
>> in=20 them.
> "Typically?" I don't think it's even close, even for powergamers
> who don't have to work for a living.
Well, yes, typically. It's not just a matter of time spent (though
in some extreme cases, that too), but of attitude. People think of
themselves - whether they pretend their character is an idealized
version of themselves or just a pawn that they control - as 'living
in' whatever game (MUD or MMO) they're currently playing.
Or at the very least, they think of their character as 'living
there' even they only play once a week for a few hours total, and
only occassionally think 'me' when they really ought to have said
'my character'.
Who goes to Disney World even on a weekly basis?
But that's what I meant by 'people don't visit VW's, they live in
them'. It's a different attitude altogether.
I will admit that you will make a lot of money if you can convince
millions of people to login once a year for several hours, paying
hundreds of dollars each.
I just don't think that's going to happen. Personally, for that
amount of money, I'd rather go to Disney World.
>> I think we'll see robots replace the human-actors at Disney World
>> before we see human-actors replacing the bots in MMO's.
> Hmm. Seems to me that Disney's going *away* from robots and
> towards increased use of humans, actually...
Everybody's going to robots. Haven't you heard? We're doooomed. :P
http://marshallbrain.com/robotic-nation.htm
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