[MUD-Dev] believable NPCs (was Natural Language Generation)
Amanda Walker
amanda at alfar.com
Thu Jun 3 17:07:35 CEST 2004
On Jun 1, 2004, at 10:00 PM, Robert Zubek wrote:
> But what if we set up the game differently, so that exploration of
> the interaction space was rewarding and interesting, even if
> somewhat unpredictable and frustrating?
Ah, sort of an MMO dating sim? (for those who don't know what I'm
referring to, here's an FAQ:
http://www.megatokyo.com/extra/dating_sim_faq-ver1.htm
It's somewhat interesting to me that dating sims have never really
taken off in the US.
Amanda Walker
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