[MUD-Dev] believable NPCs (was Natural Language Generation)

Amanda Walker amanda at alfar.com
Thu Jun 3 17:07:35 CEST 2004


On Jun 1, 2004, at 10:00 PM, Robert Zubek wrote:

> But what if we set up the game differently, so that exploration of
> the interaction space was rewarding and interesting, even if
> somewhat unpredictable and frustrating?

Ah, sort of an MMO dating sim?  (for those who don't know what I'm
referring to, here's an FAQ:

  http://www.megatokyo.com/extra/dating_sim_faq-ver1.htm

It's somewhat interesting to me that dating sims have never really
taken off in the US.

Amanda Walker
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list