[MUD-Dev] BIZ: Ban selling of in-game items for real cash?

Matthew Mihaly matt at ironrealms.com
Wed Jun 16 01:34:07 CEST 2004


From: Malcolm W. Tester II
> Matt Mihaly wrote:

>> Oh, sure, of course it doesn't mean it's the only possibility. I
>> just see the logic as pretty simple. If you're the only one with
>> the goods to sell, you're getting 100% of the cash from everyone
>> who buys that item.  Remember that there is no incremental cost
>> per item either. Again, monopoly = profit! Why let a secondary
>> market try to value items differently from what you choose to
>> sell them for? Why let them undercut you, especially when it's
>> trivial to prevent?

> Out of curiousity, how do you handle death/corpse looting with
> these items?  Are they un-lootable, un-dropable?  If they are
> lootable, do you track the changing of owner?

They reset to the owner every hour.

--matt
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