[MUD-Dev] BIZ: Ban selling of in-game items for real cash?
Matthew Mihaly
matt at ironrealms.com
Wed Jun 16 01:34:07 CEST 2004
From: Malcolm W. Tester II
> Matt Mihaly wrote:
>> Oh, sure, of course it doesn't mean it's the only possibility. I
>> just see the logic as pretty simple. If you're the only one with
>> the goods to sell, you're getting 100% of the cash from everyone
>> who buys that item. Remember that there is no incremental cost
>> per item either. Again, monopoly = profit! Why let a secondary
>> market try to value items differently from what you choose to
>> sell them for? Why let them undercut you, especially when it's
>> trivial to prevent?
> Out of curiousity, how do you handle death/corpse looting with
> these items? Are they un-lootable, un-dropable? If they are
> lootable, do you track the changing of owner?
They reset to the owner every hour.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list