[MUD-Dev] submissions for MMP Gems book

ceo ceo at grexengine.com
Tue Jun 22 10:37:16 CEST 2004


I haven't seen this posted on MUD-DEV yet. I've spoken to the
editor, and he said they can probably accept submissions/proposals
up until 4th July latest. (although, given that's when they want(ed)
to make final decisions on inclusion, it would be wise to submit as
soon as possible instead)

Please reply directly to mmpgems at yahoo.com if interested.

-------- Original Message --------
Subject: re: submissions for MMP Gems book
From: Thor Alexander <mmpgems at yahoo.com>

---

You are receiving this email because you or someone you know has
recommended you as someone who might be interesting in contributing
an article or two to the second MMP game book.  If you are not
interested please excuse the spam.  If you know someone else who
might be interested please feel free to forward this message on to
help get the word out.

---

Charles River Media, the publisher of Game Programming Gems, is
interested in publishing a follow up to the first Massively
Multiplayer Games Book. This new book, entitled "More Massively
Multiplayer Game Development", will feature roughly 60 Online Game
related articles from professional game developers and will debut at
the 2005 GDC.

Each contributor will receive royalties based on sales, estimated to
reach between $500 and $2000 dollars per article. If you have ever
wanted to write professionally, this is an easy, painless way to
become a published author. The best part is that you can share your
hard-earned knowledge, experience, and wisdom with fellow Game
Developers.

Tentative Schedule:

  June  6th - Proposals emailed to the editor at mmpgems at yahoo.com
  June 13th - Proposals accepted and authors notified
  June 27th - Outlines emailed to the editor
  July  4th - Outlines approved and authors notified
  August 1st - Rough Draft of Article emailed to editor
  August 15th - Peer Reviews emailed to editor
  August 29th - Final Draft of Articles emailed to editor

Suggested topic areas include (but not limited too):

  Art Asset and Pipeline Techniques for Online games
  Audio and Sound Techniques for Online Games
  Asian Game Markets and Game Development
  Production Techniques for scheduling and managing
  online projects
  QA and Testing for Online Game Services
  Online Game Theory
  Online Game Balance
  Community Management Techniques
  Customer Support
  OO Development Techniques for Online games
  Online Game Customer Service Issues and Techniques
  Game Design Techniques for Online Games
  Architectures for MMP and Online Games
  Server Side Development Techniques
  Client Side Development Techniques
  3d techniques for rendering large worlds
  3d techniques for rendering large numbers of players
  Database Issues and Solutions for Online Games
  AI and Spawning Issues and Solutions
  Movement and Physics issues for Online Games
  Game System Design for MMP and Online Game
  Housing Systems
  Social Systems
  In-Game Governments
  Guild Management
  Features that will attract and hold guilds in your
  game
  Reputation and Trust online
  Collections and Collectible Features for Online
  Procedural World Generation
  Character Customization
  Machine Learning for Online Environments
  Cheating in Online games and how to prevent it

For more topic ideas, see the complete table of contents from the
first book at:

  http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4856

If you are interested in contributing and can meet the schedule
detailed above please email the following info to me by or before
June 6th:

  1. Name
  2. Email Address you wish to correspond through
  3. Title of your Proposal
  4: Brief Description of your Proposal
  5. Page Count Estimate (6-20 pages)
  6. Mailing Address (for contract)

thank you for your time and interest,
Thor

---
Thor Alexander
Editor, MMP Game Development Series
mmpgems at yahoo.com
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list