[MUD-Dev] Exponential experience points and levels
mike stedman
ravuya at icarusindie.com
Wed Jun 30 17:11:55 CEST 2004
On Tue, 29 Jun 2004 22:36:34 +0000 (GMT)
zgj22 at drexel.edu wrote:
> A possibly better solution would be to use an algorithm similar to
> the one that Wizards/the DCI uses for their Magic: The Gathering
> tournament rankings [1]. This algorithm is designed to let a
> player's ranking change based on the ranking of those they fight.
A number of online games for consoles nowadays (notably SOCOM II)
use the system designed for chess tournaments: beating a "grand
master" as a newbie will net you a ton of points whereas beating a
newbie as a grand master will net you barely any points.
I wouldn't like "losing" experience; the player shouldn't be
penalized for doing something that they were rewarded for
previously.
-Mike
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