[MUD-Dev] Exponential experience points and levels

mike stedman ravuya at icarusindie.com
Wed Jun 30 17:11:55 CEST 2004


On Tue, 29 Jun 2004 22:36:34 +0000 (GMT)
zgj22 at drexel.edu wrote:

> A possibly better solution would be to use an algorithm similar to
> the one that Wizards/the DCI uses for their Magic: The Gathering
> tournament rankings [1]. This algorithm is designed to let a
> player's ranking change based on the ranking of those they fight.

A number of online games for consoles nowadays (notably SOCOM II)
use the system designed for chess tournaments: beating a "grand
master" as a newbie will net you a ton of points whereas beating a
newbie as a grand master will net you barely any points.

I wouldn't like "losing" experience; the player shouldn't be
penalized for doing something that they were rewarded for
previously.

-Mike
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list