[MUD-Dev] PvP and teamspeak?

Ghilardi Filippo ghilardi at dsfinance.it
Tue Oct 12 12:03:57 CEST 2004


Ola Fosheim Gr=F8stad wrote:

> Is it common for PvP oriented teams to require teamspeak? I
> suppose it could be a real advantage when you coordinate PvP
> actions. Still, they say they aim for around 70 members. How do
> such guilds organize their fighting given the bandwidth issues?
> Any ideas? I imagine that you could set up teams with teamspeak
> and then have the teamleader using text chat to coordinate.

In PvP, playing as teams is essential to have a fast and easy
comunication. Uber PvP guilds may have strict requirements on their
members, anyway is common for any organized group to use TS2.

During combat you need to use keyboard to interact with the world
and there no time to stop chatting. Often a fight could last less
than a minute and reaction time is foundamental.

Bandwidth speaking, isn't a real issue. TS2 uses bandwidth only when
someone is speaking (up to 16Kbit depending on settings). With many
clients connected you need more bandwidth at server side only. Often
there's different channels to accomodate differents speaking needs
for the guild (eg. PvP group, grinding group, just chat.. etc)

Usually text chat is never used if everyone is on TS2. Sometime
leaders could choose to configure all clients in a channel as only
listeners except teamleaders. This practice is usually done during
raids where there could be 50-100 people on channel that need to
receive information but shouldn't speak. Just to prevent chaos of
too many speaking at same time.

> This kind of situation makes PvP game designs rather impossible to
> balance for non-hardcore without either making defense much eaiser
> than attack or introducing some kind of artificial handicaps based
> on ratings etc. The most bothersome thing seems to be that the
> advantages of teamspeak and a professional organization structure
> isn't really represented in the server database.

Yes, developers of the game can't know how guilds are organized
outside of the game itself.

Anyway I don't think that things like TS2 could be the only problem
with balance between hardcore and casual gamers. Even removing every
kind of voice comunication tools, the problem would remain. A guild
with a good structure and organization would prevail anyway.

ciao
Filippo
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