[MUD-Dev] PvP and teamspeak?
Mike Rozak
Mike at mxac.com.au
Wed Oct 13 06:30:39 CEST 2004
If teamspeak were integrated into a virtual world, what percentage
of the players would use it? (Any guesses?) Would players use it
strictly for PvP, or would they also use it for everyday chat? How
important would voice-disguising algorithms be?
Does anyone know how badly this would affect the server's bandwidth?
Example: In a VW a player sends one chat message (on average) every
30 seconds, and it's heard by 2 other players => total chat messages
bandwidth per second = # players * # heard / 30 seconds * audio
size. I can guestimate the # of players and the message size, but I
don't have a good feeling for the # of players that hear a message
and how often each player sends a chat message. Does anyone have
guestimated stats on this?
Mike Rozak
http://www.mxac.com.au
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