[MUD-Dev] Removing the almighty experience point...
Matt Mihaly
matt at ironrealms.com
Wed Oct 13 20:43:12 CEST 2004
Miroslav Silovic wrote:
> matt at ironrealms.com wrote:
>> Well, first, MUSHes, of course, ARE text MUDs, regardless of what
>> some MUSH people would like to claim. They're just particular
>> kinds of MUDs. I'd tend to compare them to text MUDs generally,
>> in which case there are none that even approach the size of the
>> largest text MUDs in terms of player traffic.
> We're in agreement on this definition, but I disagree with your
> last point - some of the highest-traffic MUDs in fact belong to
> the MUSH subset (not that I'd ask you for evidence on your part,
> since it'd mean making you try to prove a negative).
Like which ones?
Dragonrealms and Gemstone IV are by far the biggest text games out
there, crossing 1000 simultaneous. I don't know of any MUSH that
even crosses 400 simultaneous players regularly, do you? In fact, I
can only think of one that regularly crosses 250, though I'm not
nearly as familiar with the MUSH variety of text MUD.
--matt
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