[MUD-Dev] DGN: Effect of voice chat on game design
Bloo
bloo at kriegergames.com
Thu Oct 28 01:41:39 CEST 2004
Damion Schubert wrote:
> Mike Rozak [mailto:Mike at mxac.com.au] wrote:
>> How much "better" (aka: more fun) could you make the voice chat
>> if you integrated it yourself? Would you be able to charge an
>> extra $5/month (or whatever) to cover the extra bandwidth?
> In our case, it'd take a lot of work. One of the bad things about
> our current situation that I'd love to fix is that it doesn't tie
> automatically into group structures that exist into the game - I'd
> love it if your adventuring party all joined the same chat
> channel.
That is/was fairly easy to do with Roger Wilco as far back as 2000.
I think Day of Defeat also did it seamlessly. I don't know how
Gamespy is managing it anymore, but I do notice they have removed
the sample integration code that used to be on the site pre-merger.
Disclaimer: Former Roger Wilco employee.
-bloo
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