[MUD-Dev] wherefor in-game artists?

Paolo Piselli ppiselli at yahoo.com
Wed Sep 1 04:24:08 CEST 2004


Hey All,

Excuse me if this has come up before, but I had a quick question
that I could not find an answer to after a bit of searching: Where,
if anywhere, do creative types fall in Bartle's player types?  ATITD
and There have certainly shown that this is a valid in-game player
type (versus wizards creating content as a meta-game).  It seems to
me like Creators are players that are not neccesarily trying to
accumulate points, explore the mechanics or geography of the game,
actively socialise and network with other players, or impose their
will on other players.

Many creative types I know that make content for games in their own
time do so not for the cred it earns them, not for an exploraion of
what it is possible to express, not to gain freinds and interact
directly with people, and certainly not to impose their will on
others.  It strikes me that "creators" are often the antithesis of
the "killers" in that they are motivated by the desire to add
something to the game that they think other people will enjoy.  The
fact that other plaers will enjoy their creation makes them happy,
even if they do not earn coin for it, make friends through it, or
discover more about the world from it.

If it is true that there exists a player type out there that is
potentially an anti-griefer, I think it would be an important
inclusion in the EASK characterisation of player types.  Do these
players appear in the wild, and if not, is it merely because
mechanics prevent them from engaging in creative pursuits?

-Paolo

=====
Paolo Piselli
ppiselli at yahoo.com
www.piselli.com , www.bestcoastswing.com
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