[MUD-Dev] wherefor in-game artists?
Matt Mihaly
matt at ironrealms.com
Sat Sep 4 01:08:50 CEST 2004
Christopher Allen wrote:
> What hasn't worked well is that this "pure socializer" game
> doesn't scale well. Socialization requires trust, and trust
> doesn't scale. One of the interesting anecdotes of our experience
> with this is that one of the limits may be the Dunbar Number
> http://www.lifewithalacrity.com/2004/03/the_dunbar_numb.html --
> we'll find out soon, as our players have now created their own
> first game using our tools, Lovecraft Country
> (http://www.lovecraftcountry.com/ in late alpha now), with a bit
> lighter set of "pure socializer" mechanics, and it will be
> interesting to see if they can break the size of Castle Marrach.
What about pure social muds like Shangri-La? They have a community
into the thousands with over 350 simultaneously on
sometimes. They're oriented around 'adult themes.' Perhaps the lure
of sex can skew or otherwise invalidate whatever motivations within
us sets up the Dunbar number?
--matt
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