[MUD-Dev] Cognitively Interesting Combat
cruise
cruise at casual-tempest.net
Tue Sep 7 14:06:16 CEST 2004
Well, inspired by the rather extensive discussion recently engaged
upon in this very list, I decided to attempt some experiments
implementing the various suggestions and thoughts of members of this
list:
http://www.casual-tempest.net/combat/
The main qualities I was aiming for:
Choice and strategy. Variation - sometimes complex, sometimes
quick and simple. Easy to learn, but hard to game, with no
guaranteed win.
I'm fully preapred to have this ripped apart, so suggestions,
criticisms, etc. welcome. And of course, this is by no means the
only way of doing this - but having something concrete to examine is
always helpful :P
--
[ cruise / casual-tempest.net / transference.org ]
"quantam sufficit"
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