[MUD-Dev] Cognitively Interesting Combat
Zach Collins (Siege)
zcollins at seidata.com
Wed Sep 8 18:37:03 CEST 2004
On Tue, 7 Sep 2004, cruise wrote:
> The main qualities I was aiming for:
> Choice and strategy. Variation - sometimes complex, sometimes
> quick and simple. Easy to learn, but hard to game, with no
> guaranteed win.
After looking at this, the only question I have, is how well will
this work in realtime? In PHP, it's a matter of "respond when the
player acts"; and I already thought it would be a pretty good system
for turn-based games.
I think the next step would be to implement something realtime. It
wouldn't have to be anything more than a set of rooms with one enemy
each in them. But I think this concept works quite well as you've
written it so far.
--
Zach Collins
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