[MUD-Dev] wherefor in-game artists?

Richard A. Bartle richard at mud.co.uk
Thu Sep 9 00:56:18 CEST 2004


On 08 September 2004, Paolo Piselli wrote:

>> You may also be able to point at creation as being none of these

> This is really the case that I was originally trying to get at.

There are many people who play virtual worlds for reasons other than
those described in my paper. I myself don't play them that way, for
example - I play them as a designer. CS reps, journalists,
programmers - all of them have reasons to be in the virtual world
that don't necessarily have anything to do with playing it as a
player.

> Self-motivated expression does not cover the behavior that I am
> guessing at.  I'm thinking of the weekend blues musician, the
> street juggler, the pot-luck chef, the mod developer, the open
> source software engineer -- the people who create things out of a
> motivation to add to the enjoyment of potentially anonymous
> people.

So you're saying that the people you're interested in are those
altruists who want to interact with other people in an explicit
fashion? That would make them politicians in my 8-player system.

> I do not see the sympathetic creative behavior as establishing an
> ordering: I help you have fun, but this says nothing of my power
> relationship to you.

It says nothing if you created for yourself, but it says something
if you created for the world in general.

		Richard

PS: I doubt I'll be able to debate this topic for the next 10 days,
as I'm off on a consultancy gig to somewhere I suspect to be
non-Internet friendly. Thought I'd better warn you as I'm going to
look rude otherwise!
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