[MUD-Dev] Anyone remember this thesis?

Scott Jennings scottj at mythicentertainment.com
Tue Sep 14 17:18:19 CEST 2004


Hello,

There was an essay written in about 2000 or so about hunting
pressures on players in MMO's and MUD's (fairly certain it was
EQ-centric). It argued that players would hunt at the closest area
(resource) until enough players gathered there that competition
pressures annoyed them enough to move to a new area (resource).

Eventually they would settle into an equilibrium point - 70% at the
'easy' location and 30% at the 'hard' location.

I can't seem to find this essay/research paper now.  Ring any bells?

---
Scott Jennings
Programmer
Mythic Entertainment
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