[MUD-Dev] Decision making...

Mike Rozak Mike at mxac.com.au
Wed Sep 15 07:36:49 CEST 2004


Douglass Goodall wrote:
> Mike Rozak wrote:

>> A further question arises: Are griefers attracted to VWs because
>> they are semi-autistic or sociopaths that have already been
>> ostricised by their current tribe/clan in the real world?

> Maybe they think the game or the players are unfair?

Could be that too... although most normal people would just leave if
they thought the game/players were unfair.

I was just thinking that if some griefing was linked to neuroligical
disorders, there might be ways use that knowledge when designing the
system to minimize griefers.

For example: IF griefing were linked to autism (and weaker variants)
and IF autism (and weaker variants) is associated with an affinity
for numbers, engineering, and math (which I've heard... but I'm no
nero-psychologist), then would the way that VWs use lots of numbers
(money, XP, HP, etc.) be an attractor for autistic people, and hence
an attractor for griefers? Note: These are all big IF's.

Mike Rozak
http://www.mxac.com.au
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