[MUD-Dev] Removing the almighty experience point...

Devin Smoth devin.smoth at gmail.com
Fri Sep 17 20:50:20 CEST 2004


On Fri, 17 Sep 2004 13:35:20 -0500, brian at thyer.net
<brian at thyer.net> wrote:

> Well I think that's where a hard working dedicated staff of GMs
> and DMs comes into play.  GMs and DMs in the traditional table top
> role playing sense.  People who can and do create storys and
> adventures.

> Of course that requires a lot of staffing and money...not to
> mention the possibility of extra tools that would need to be
> developed for these G/Dms to do their jobs efficiently...nor to
> mention the amount of skill and expertiese they would need to
> possess.

> But, if you could manage all of that, you'd have a very
> dynamically changing and exciting MMORPG with constnatly changing
> stories and an overall evolving plot that makes the player feel
> like the world really is changing with them on a (minimum of)
> Month to Month basis.

Can you tell me what GM's and DM's are? I am not sure as to what those
terms mean.

Yeah, so who wants to pay for this? :)

--Devin Smoth--

http://exlant.forumflash.com
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