[MUD-Dev] Removing the almighty experience point...
Devin Smoth
devin.smoth at gmail.com
Fri Sep 17 20:50:20 CEST 2004
On Fri, 17 Sep 2004 13:35:20 -0500, brian at thyer.net
<brian at thyer.net> wrote:
> Well I think that's where a hard working dedicated staff of GMs
> and DMs comes into play. GMs and DMs in the traditional table top
> role playing sense. People who can and do create storys and
> adventures.
> Of course that requires a lot of staffing and money...not to
> mention the possibility of extra tools that would need to be
> developed for these G/Dms to do their jobs efficiently...nor to
> mention the amount of skill and expertiese they would need to
> possess.
> But, if you could manage all of that, you'd have a very
> dynamically changing and exciting MMORPG with constnatly changing
> stories and an overall evolving plot that makes the player feel
> like the world really is changing with them on a (minimum of)
> Month to Month basis.
Can you tell me what GM's and DM's are? I am not sure as to what those
terms mean.
Yeah, so who wants to pay for this? :)
--Devin Smoth--
http://exlant.forumflash.com
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