[SPAM] RE: [MUD-Dev] Removing the almighty experience point...

Dana V. Baldwin dbaldwin at playnet.com
Thu Sep 30 16:55:19 CEST 2004


Matt Mihaly wrote:

>> If you could ride in a rollercoaster and get the thrill of a
>> completely disasterous wreck with no more consequence than an
>> adrenaline rush, people would line up for miles. Challenge, like
>> loss, may be desirable to be missed by some in an
>> entertainment/recreation medium but that's not really true is
>> it. People watch sports for the trill of victory and the agony of
>> defeat. People watch soap operas for exactly the same reason.

>> A game without challenge is a passive recreation, and a pretty
>> poor one at that.

> Watching sports is exactly that: Passive recreation, though
> perhaps all the screaming at the tv sports fans do makes it
> somewhat less passive.

> Passive recreation in the form of watching tv is most American's
> #1 form of entertainment. No loss, no challenge.

Precisely. Riding rollercoasters, watching live sporting events,
reading books and watching T.V. are passive entertainments without
challenge or loss. They are also not games. Games without challenge
or loss are passive entertainments and are not really games. I
completely agree with you that feigned interaction can make it seem
more like a game or at best a less passive form of entertainment.

Standing in a gamespace, doing tasks that involove little to no
challenge or loss, is a passive entertainment, not a game. And that
may be fine for many designs, apparently it is (most of the MMPs I
play infact). I do not prefer it.

-Dana V. Baldwin
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