[MUD-Dev] XP as gift (was: Attractive Grouping)
Eli Stevens (WG.c)
listsub at wickedgrey.com
Mon Apr 4 08:47:00 CEST 2005
John Buehler wrote:
> I think that such a technique would certainly be a workable
> mechanism for a certain group of players. It just happens that
> those aren't the players that I postulate designs for. So this is
> one of those cases where we have similar goals, but use rather
> different means to reach them.
I am curious what you see as the defining difference between that
certain group of players and the ones that you postulate designs
for. I've followed your posts to the list, so I think I am familiar
with your general direction; just wondering. :)
Eli
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