[MUD-Dev] Dynamic Descriptions

Max Battcher me at worldmaker.net
Fri Apr 22 21:24:23 CEST 2005


Paul Schwanz wrote:

> Doing this would probably entail a significant amount of overhead,
> though.  Less costly (and much less helpful) would be simply
> determining whether things had changed in the room instead of
> tracking the actual changes.

The overhead is not a problem if you have a "smart" client.  If you
are adamant about using a typical dumb client (telnet) there are
some ways to reduce the overhead: make dynamic changes infrequent
but meaningful or using a deterministic time-based system in which
you could always get "room state at time t" and then simply tracking
the last time a user was in a room

--
--Max Battcher--
http://www.worldmaker.net/
The WorldMaker.Network: Now more Caffeinated!
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list