[MUD-Dev] Blog about GDC implies changes to MMORPG population
Michael Hartman
michael at thresholdrpg.com
Mon Apr 25 19:16:45 CEST 2005
Sean Kelly wrote:
>> The extreme S-curve of the game kills that form of fun (in a
>> mixed level group).
> I disagree. While mixed-level grouping doesn't offer an optimal
> XP reward, it does up the challenge considerably. Keeping a
> low-level player alive when they aggro things half a mile away and
> can't defend themselves can take some work. From an achievement
> perspective, this offers bragging rights. In fact there have been
> a number of player-run events involving protecting low-level
> characters in dangerous areas.
So the fun challenge comes from wrestling with the crappy game
design that discourages, heavily, grouping with anyone more than 1
or 2 levels apart from you?
As a game developer, I wish I had tons of customers as easy to
please as you. Every poor decision I make becomes the "fun
challenge" of the game. Wow, just wow.
--
Michael Hartman
President and CEO, Threshold Virtual Environments, Inc.
http://www.thresholdrpg.com
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