[MUD-Dev] DGN: Reasons for play [was: Emergent Behaviors spawnedfrom...]

Jeff Bachtel jeff at cepheid.org
Fri Aug 12 17:23:00 CEST 2005


On Thu, Aug 11, 2005 at 03:00:09PM -0400, Michael Hartman wrote:
> Sean Howard wrote:

>> Developers need to start listening to the silent majority in
>> these games.  Failure to do so is creating negative experiences
>> for gamers and sending them away.

> This is right on the money. Developers need to understand that the
> tiny vocal minority who writes 99% of the forum posts and emails,
> represents less than 1% of their users. You cannot rely on
> unsolicited player feedback.

> You have to go out and ACTIVELY seek feedback from a variety of
> player types in your game if you hope to understand what is going
> on in your own game, and make design adjustments (or expansions)
> for the good of your entire playerbase.

Does anyone have any actual evidence to back their assertions that
the desires of the "silent majority" differ significantly from vocal
players?

I would expect, without evidence to the contrary, that the desires
of vocal players are the same, proportionally, as the non-vocal
players.

Jeff
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