[MUD-Dev] Re: MUD-Dev Digest, Vol 27, Issue 3

Pandora pubsynx7hye at pacbell.net
Fri Aug 12 22:21:04 CEST 2005


Lydia Leong wrote:
> On Aug 10,  2:07pm, Adam Miller wrote:

> It's not this simple, particularly because there is tremendous
> variance in the amount of time that players are online. You
> definitely get some 16-hours-a-day people. Alerting based on
> narrower windows of time is better, but still fraught with
> problems.

You could just take XP gained / number of hourse online = how much
to worry?
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