[MUD-Dev] DGN: Random questions about griefers
Mike Rozak
Mike at mxac.com.au
Wed Aug 17 09:48:11 CEST 2005
1) Is there any book/doc I could read that might answer the
following questions (and more)?
2) When you kick a griefer off, what percentage of them come back in
a different guise? And do they keep coming back despite their being
kicked off repeatedly?
3) What are some successful (and unsuccessful) ways of uniquely
identifying users to prevent griefers? And how well does it work?
a) Credit card (as discussed on terra nova)
b) Processor ID, or other hash derived from the player's
computer. (How many griefers will hack the client to get around
this?)
c) Storing a hidden flag on the griefer's machine, such as
registry or small file. (Fairly easy to find with a diff, but how
many griefers will do this?)
d) Require a non-free E-mail
e) Actually calling the person up to verify they're real. (Or
SMSing their mobile phone?)
f) I assume IP address is useless.
g) "Quaranteen chamber" at the start of the game that takes 10-20
hours to play through. Only after players have passed through
quaranteen are they allowed to meet other players. Thus,
cancelling an account would mean the loss of 10-20 hours of time
for a griefer.
h) Others?
Thanks
Mike Rozak
http://www.mxac.com.au
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