[MUD-Dev] Design: Episodic MMOG's (not expansionistic)

David Wright david.a.wright at gmail.com
Tue Dec 20 22:34:49 CET 2005


I was curious if there has been much thought or discussion regarding
Episodic MMOG's, wherein the content is transient - ephemeral, but
characters and various npc's are persistent (or re-born), instead of
the traditional where most/all content tends to stay around forever
and players/npc's spiral ever upwards.

Obviously this leads into the idea of disposable content, however
I'm thinking this may be a Good Thing as opposed to content (and
bugs/design flaws) which Never Dies.

A couple premises which lend themselves to that kind of concept
would be Aeon Flux or Heavy Metal, or The Matrix if players were
actually able to influence and drive a server to 'Reboot the Matrix"
etc.
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