[MUD-Dev] Dynamic Quests & Event Chains
Arnau Josep Rosselló Castelló
arossello at atmsa.org
Sun Dec 25 21:51:32 CET 2005
23/11/2005 08:57 +0930Mike Rozak wrote:
> - Providing a world with more sub-games than just combat also
> helps.... Maybe players can "study the behaviors" of foozles,
> taking photos of them, or tracking them. Or, they could take a
> counter quest for the save-the-foozle brigades and paint all the
> foozles pink (as per arctic sea-lion cubs).
Yep I think this would be the way to go... I loved Battlegrounds in
WoW because they introduced an element of strategy completely new to
the game. They also promised new sub-games in the form of siege
machines, but it seems these are delayed forever, which is sad
because i think that should be the way the game should grow, not to
more levels, 'epiquer' armor sets, etc...
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