[MUD-Dev] MMO Quest: Why they're still lousy
Douglas Goodall
dgoodall at earthlink.net
Tue Feb 1 20:00:04 CET 2005
Paul Schwanz wrote:
> David Kennerly wrote:
>> Unlike programmed code, written narratives are rarely
>> object-oriented.
> You've suddenly made me curious as to what they would look like if
> they were.
> I wonder if you could write a number of smaller quest-lets, and
> then use some sort of mechanic to string them together into larger
> quests. Perhaps some sort of path-finding or goal-oriented quest
> management system could do the trick.
Allegedly, FreeSpeak does something like this:
http://www.igda.org/writing/InteractiveStorytelling.htm
I mentioned a similar system in my first article for
grimwell.com. As far as I know, nothing like this has ever actually
been done in a retail game, so there could be all kind of unforeseen
hazards.
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