[MUD-Dev] Focus vs. Scope

Mike Rozak Mike at mxac.com.au
Thu Feb 24 00:53:30 CET 2005


PJ wrote:

> On the world side - the 'stickiness' factor unfortunately hovers
> around a D. While players are screaming for new high-end content -
> and I'm sure there will be some, that's only a temporary patch to
> the problem. There is simply no way any company, no matter how
> good, can keep ahead of the consumption of content curve in a
> MMO. That again is looking solely to the 'game' for
> retention. Games end - games can be 'won' - MMOs cannot, which is
> why it's not uncommon to find MMO players playing the same game
> for years. Nearly every 'game' mechanic has a world component.

I just posted my inexperienced opinion on Terranova, but I'll post
it here too:

The more game-like a VW becomes, the more game-like its sales curve
will be... When they use up all the content, I expect players will
leave and move on to the next big game, such as GuildWars, MEO, D&D
Online, or EQII (if it's made more like WoW).

Mike Rozak
http://www.mxac.com.au
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