[MUD-Dev] Mounts and Vehicles

susan wu susie at arctic.org
Wed Jul 13 04:59:14 CEST 2005


We had independent mounts and vehicles too as part of Exodus Mud
back in 1994-6.  There were several implementations, mostly based on
a container-centric model as Raph previously described.

  - the containers were implemented as virtual rooms. so that each
  mount/vehicle had a room or set of rooms associated with it
  (i.e. multi-cabin ship)

  - there were hierarchical ownership privileges that were assigned
  based on certain actions (such as "rent", "buy", "borrow", etc).
  once a certain action occurred, then control/write privileges
  would be assigned to a single or group of player ids

  - there were fields for # of maximum passengers,
  lockable/unlockable, moveable/unmoveable, whether or not you could
  stack other mounts/vehicles within (i.e. a boat carrying a horse
  carrying a player)

  - containers (such as a box) could be linked to a virtual room
  array, and players could interact with and move these containers
  (i.e. so that you could carry around a genie/player in a bottle if
  you wanted to).

-susie
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