[MUD-Dev] Mounts and Vehicles
susan wu
susie at arctic.org
Wed Jul 13 04:59:14 CEST 2005
We had independent mounts and vehicles too as part of Exodus Mud
back in 1994-6. There were several implementations, mostly based on
a container-centric model as Raph previously described.
- the containers were implemented as virtual rooms. so that each
mount/vehicle had a room or set of rooms associated with it
(i.e. multi-cabin ship)
- there were hierarchical ownership privileges that were assigned
based on certain actions (such as "rent", "buy", "borrow", etc).
once a certain action occurred, then control/write privileges
would be assigned to a single or group of player ids
- there were fields for # of maximum passengers,
lockable/unlockable, moveable/unmoveable, whether or not you could
stack other mounts/vehicles within (i.e. a boat carrying a horse
carrying a player)
- containers (such as a box) could be linked to a virtual room
array, and players could interact with and move these containers
(i.e. so that you could carry around a genie/player in a bottle if
you wanted to).
-susie
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